Short: Advanced snake/Tron game Kurz: Erweitertes Snake Spiel Uploader: amigansoftware@gmail.com (James Jacobs) Author: amigansoftware@gmail.com (James Jacobs) Type: game/actio Version: 9.36 Architecture: android >= 8.0.0 Requires: 480*960 or higher resolution URL: http://amigan.1emu.net/releases/ Overview -------- This is the Android version of Worm Wars, a freeware arcade game by James Jacobs of Amigan Software. Features include: 37 object types, 37 creature types, 13 types of bonus level, integrated level editor, up to 4 worms, human or computer control of all worms, customizable music and sound effects, saved high score tables, quadruple-joystick and quadruple-CD32 gamepad and double-keyboard support, level shuffling option, screenmode sensitivity, locale support, source code, run on custom or public screen, etc. These features are not currently implemented in the Android version: level editor, locale support, high score support, music, isometric graphics, introductory sequences, help windows, multi-human support, update checking. Instructions ------------ You are always the green worm. Any red, blue or yellow worms (rivals) are controlled by the phone. The 3*3 grid of buttons is used to control your worm (or you can use a real peripheral such as an 8BitDo Zero 2 gamepad). Input from a peripheral will be shown as yellow. Touchscreen input will be shown as white. Otherwise, the brightness of the green of the currently lit button indicates your speed. Which button is currently lit indicates your direction of movement. Tapping that direction will increase your speed; tapping the opposite direction will decrease it. Tapping another direction will turn your worm. The central button is the firebutton; it will fire a bullet if you have any, or jump otherwise. Tapping the playfield area will toggle between a far-away view of the entire playfield and a close-up scrolling view of a quarter of the playfield, centred on your worm's head. In the close-up view, the edges of the field are delineated by thin white lines. At the end of each level, or the end of the game, the game will wait for a tap on the playfield area or button grid before continuing. The 75-level WormWars.lset levelset is built into the game. You can load a different levelset instead if you prefer; there are some included in http://amigan.1emu.net/releases/WormWars.zip . That archive also contains the full user manual. The game was written in C and Java, using Android Studio 2023.2.1 aka Iguana. It was tested on Redmi 6A, ZTE Optus P500 and ZTE Optus P501 phones with Android 8.1, 9 and 11 respectively, at 480*960 (176 dpi) and 720*1440 (320 dpi) resolutions, and also on BlueStacks 5.21.205.1001 P64. Note that one some devices (eg. Redmi 6A with Android 8.1.0), you will need to play with the sound off as there is some issue on such device(s) causing a crash of the game when sound playback is attempted. Changes since V9.35: Summary: * Miscellaneous improvements and bug fixes. Details: aros,os3,mos: removed two junk files. amiga,ibm: added Russian locale support. amiga: localized multiplier symbol in rundown. os3: about window now recognizes OS3.2.3. os3: now linked with small.lib rather than amiga.lib. amiga: fixed: maximum pathname length was not long enough. slowed down hard and very hard modes somewhat. android: about window: now tells the user whether they are running 32- or 64-bit Android.