Adventure 1: EASY
24CAA1 E8CA6C EC8AA9 118AEA 6FCBE9 919073 E70926 A809E3 6B4B6C 66CBE0 25CBA7 114928 12C9AA 550894 D7C956 19CB93 198AD2 9D0AD9 45C9C5 5DC9DD 070946 CA090D CCC94F 30C988 4F8B09 0B8BCD 098BC3 078BC1 C28A87 870AC3 8A0ACE 8F0BC8Adventure 2: EXPLORATION
269AF3 ED9ABE ECDA78 ED9BBF E4DB71 259BF7 EA193D EF58F9 D199B9 E79EB4 EDDE7D EE9EBF D29EBB E79FB5 2F9CF2 6CDCE3 AC5CB2 139CFE 159DF9 D01A24 559925 5A9E23 43DFE9 1E1969 1DDCA0 1899E0 1CD8AF 0399EB 865591 465F57 4EDFDD 75DFD8 245947 085F11 4C5C52 070997 4FDFDD 089ADD 70DCDF 75DCD8 F1181B B51FDA 711B9B 8EDA1A F1DA45 745947 749807 F659C1 B85D87 BD1DC0 B79B40 3DDC80 B79B40 7E5D4D 205F09 7F9E0C 60DEC9 20D988 205F09Adventure 3: ACTION
9157B6 AB9277 2F1176 919073 198AD2 5DC9DD 15563D 569039 98D638 1796FC 111671 5417B2 1DD7BB 1993FB D052FC 1492F9 D91225 5CD1E4 5CD6E5 011766 DC93A6 1E1262 43536C 42506C 47972D 0D97EB 77D1DF B816D8 7A575B B610D8 72139C 0C1654 8916E9 4D9115 F150D3 CA9095 0892D5 8F9350 B69358 391245 FF9086 BC12C0 BD11C4 3C5604 215601 211746 67970D EAD74B 6B910B 62920F A610C8Adventure 4: SUSPENSE
DD0114 DDC154 9D8154 5DC0D4 5C8114 5C4157 1C4117 DC0117 DCC157 DF8197 9C01D7 9C4197 5D8014 9CC117 5C0097 5CC0D7 DCC0D7 C641D9 C941D8 494158 C9C659 464159 474059 46C0D9 464058 884284 0B82C4 0DC286 8C4280 8E4282 B0824C 34004E C7071C 1A472B 1A076B 1DC7AB 5DC7EB 5D872B 5D476A 5C07AA 9702EB 10C3A2 110362 114322 918362 2E81E6 9146A1 9106E1 EEC666 114621 110661 11C6A6 2E0666 2E4626 2E86E7 2EC6A7 2B413A 2B81FB 2BC1BB 28413B 2881F8 28C1B8 294138 2981F9 29C1B9 24413F 2387F1 200771 E00731 A007F1 6006B1 210671 E10631 A106F1 6101B1 3E0272 FEC171 BEC131 7EC0F1 3EC0B1 FFC071 BF00F1 7F03B1 3C0371 FC0331 BC03F1 7C02B1 3D0271 7C4371 3A0276 FA42F6 BA42B6 FAC276 BA8176 BD42B1 BD02F1 BDC231 A48278Adventure 5: LOGIC
D9E275 9C26F4 9B62B7 02A2FF 9F63B0 C02032 C4E17F C2A1B2 032770 DF67F4 022470 05E7B3 47667F 4621BE 8522F9 06E3B8 8921F8 C966F9 8C65BB CDE665 71E1E1 4C21A4 0EE3A0 CAA3A5 8D62A1 8F22E3 7527A3 336720 CEE565 F52520 39652C 3CA4EB B7E42D B2A662 BA64A8 F162ED 77E3E9 796168 BBA66B 3BE0AA FF61D6 60A417 236516 E02711 A12601 652692 E8E55F A6E61E 6A2798 AD25D8 27A1DF A7A358 7CE2D1Adventure 6: ARCADE
012D7C 016E39 016938 00EAA5 002A64INVINCIBILITY:
At the title screen with the Slime World logo that falls with a crash, do the following:
When you reach the first exit of what appears to be the end of the Adventure 6: Arcade, shoot your gun into the upper right hand corner of the wall. A part of the wall will disappear revealing the secret passage way. If you can't continue on, then try shooting at the wall some more.
When ever you find an exit in this level don't be fooled, it isn't the end of the game. There is always (except for the last exit #6) another hidden passage to the right of it! When you are in this secret area of the game you find a message (only readable from the map screen) alluding to the zip popping contest.
Zit Popping Contest
A 'Zit Popping' game can be played by going to the summary screens and then going to the screen where Todd is pictured green. Press Option 1 and you'll see a zit. Blow it up by hitting the buttons as fast as you can. This also works in multi-player mode where it becomes a competition against your opponent.
You can jump out of sticky slime by jumping and pressing shoot at the same time. (I believe Wade discovered this, and it made starting out in combat a lot different.)
You can climb up slippery walls by timing jumps perfectly so that you jump at the instant you touch the wall. Pressing the button as fast as you can works to a lesser extent. (I don't remember but I'll give this one to Wade as well.)
If you make two megabombs explode in different rooms at the same time you can create a constantly lit mega-bomb room which will stay lit until some poor fool walks into it. (You can also do this using a jet pack but it becomes somewhat more difficult. I think the easiest place to do this is probably in J-room in level five combat. I think we all discovered this one together.)
Somewhere near the end of level 5 logic, there is a wall that you can walk into, and all the lights from the room around you will go out. It's not that great of a trick but I remember having fun with it.
It's possible to jump into almost any vertical wall and hide by moving as close to the wall as possible without grabbing on to it, and then jumping towards the wall pressing jump and shoot at the same time. It takes a lot of practice but the rewards are great. It is deliciously fun to hide in a wall where no one can see you, and then open fire on the first poor soul to walk in front of you. The place where it comes in handy is at the bottom left of the combat maze (right next to J-room) Sometimes you get stuck in that room when someone before you took both jet packs. Usually you would have to pop, but if you jump through the wall on the right, you can set up for a good position for a sneak attack. BE VERY CAREFUL though, if you don't jump and press towards the wall at the exact same time, it is possible to become forever imbedded in the wall. In combat with five lives left this can really suck. Just remember jump, shoot, and towards the wall all at the same time. (I think Ryan discovered this.)
After you get the above technique down, try going to the lower right corner of combat (that big curved dead end next to the big room) if you jump into the wall on the right, you can jump right through and end up in level 5 logic. We suspected that all the mazes might somehow be connected but never took the time to find out.
-Randall, on behalf of the gang: Ryan Marc Terrence, Wade Jon Carl