Instructions for Battlezone 2000 Easter Egg
When you're on the tank configuration screen (the one with the red
flashing bars), press OPTION1 twice and then press restart. This
enables a COMPLETE HIDDEN GAME WITH 2000 LEVELS AND SOLID 3D!! Battle
Zone 2000 was a very deep, large game but Atari testers thought it too
hard. So we were going to throw away the whole solid 3D section. Instead,
we've hidden it. This must be one of the biggest easter eggs in history.
<---Editor's note--->
This is best done right when turning the unit on... if it
didn't work, turn it off and try again. Starting multi-player
is NOT easy to acheive in this mode.
start screen:
show map of world -- 50 x 40 = 2000 levels
map coordinates displayed below map
also shown:
terrain type
tanks to destroy
fuel canisters
other canisters
radiation level
use joypad L/R, U/D to select - map wraps from high numbers back to 0
types of levels:
----------------
Desert sandy with cacti
Fescue green forests
Arctic white snow
Aftermath orangish
Arboreal green with trees
Twilight fairly dark
Crystal light blue
Crater dark gray
Arid sandy with trees
Jodrell white with pink background
Desolation pink in green ruins
Condo weird (pink / lime green) colored
Bleak whitish with satellite dishes
Locked these levels are passworded - whitish with satellite dishes
*********************************************************************
tank selection screen:
ZT.Restore - input password of previous game
ZT.Build - creates standard tank (can adjust after built)
ZT.New - select parts yourself to create tank
tank templates:
Mass Z lmt
A: SHANKER 40 50
14 scanner 4 razer 6 missile 6 dials
8 drive 4 engine 6 shield 8 fuel 12 detect
B: BORRG 70 70
12 scanner 8 razer 6 missile 6 dials
8 drive 4 engine 10 shield 4 fuel 10 detect
C: TUNDRA 70 60
12 scanner 8 razer 10 missile 4 dials
4 drive 6 engine 10 shield 4 fuel 10 detect
D: SPRICK 40 50
16 scanner 6 razer 6 missile 6 dials
4 drive 4 engine 8 shield 6 fuel 12 detect
E: MADONNA 80 80
8 scanner 6 razer 6 missile 10 dials
6 drive 4 engine 10 shield 12 fuel 6 detect
F: GIGAN 90 90
16 scanner 6 razer 6 missile 6 dials
6 drive 6 engine 6 shield 8 fuel 8 detect
2h is 2 squares arranged horizontally
4s is 4 squares arranged as a square
2v is 2 squares arranged vertically
parts:
------
Engines
A MOTIVE UNIT MaxPw: 0400 Eff: 0.75 Wader Class
2h
B MOTIVE UNIT MaxPw: 0400 Eff: 1.0 Ellel Class
4s
C MOTIVE UNIT MaxPw: 0500 Eff: 0.75 Zorbach Class
4s
D MOTIVE UNIT MaxPw: 0500 Eff: 1.0 Azra Class
6h
DriveTrain
A JO-KA DRIVE Accel: 1.0 Flat Terrain
2h
B STERIUM DRIVE Accel: 2.0 Hilly Terrain
4s
C EPICYCLIC DRIVE Accel: 4.0 All Terrain
6h
Fuel
A FUEL CELL Standard Core 90J Cpcty Disposable
2v val 9
B FUEL CELL Daru Core 200J Cpcty Slow Charge
4s val 20
Missile
A BTX MISSILE Cursor Aim 400 Impact 1000 Range
2v qty 9
B RADX MISSILE Radar Track 600 Impact 1500 Range
4s qty 30
C LZX MISSILE Laser Guided 800 Impact 2000 Range
D CAMX MISSILE Camera Guided 1000 Impact 2500 Range
6h qty 30
Razer
A ZAPP RAZER Range: 1000 400 Impact Drain: 100
4s qty 70
B PULSE RAZER Range: 1500 600 Impact Drain: 175
4s qty 70
C ION RAZER Range: 2000 800 Impact Drain: 250
4s qty: 70
D GAMMA RAZER Range: 2500 1000 Impact Drain: 300
Shield
A MIN SHIELD 9k Protect Quart Defence Low Drain
2v val 9
B WIDE SHIELD 9k Protect Half Defense High Drain
2h val 9
Dials
A BEARING MONX Relational 360 Reliability.99 Drain: 252
4s
B ABS CO-ORD Acc: +/- 20 ISO Calibrtd Drain: 200
6h
C EXPOSURE CNT Optimsd X-Ray Auto De-Flux Drain: 100
4s
Detector
A FUEL DETECT One Point RO Display Drain: 150
2v
B PICKINZ DETECT All Types RO Display Drain: 200
2v
C TANK DETECT Zone Limited RO Display Drain: 300
2v
D ZEEK DETECT One Point RO Display Drain: 200
2v
E MAP DETECT Detect All RO Display Drain: 150
2v
Scanner
A DATA SCAN 5 Terrabyte Auto Translat Range: 30
4s Drain: 1000
B PICKINZ SCAN Icon Gen Mount Advice Range: 30
4s Drain: 1000
C TANK SCAN Multi id 90% Accurate Range: 50
4s Drain: 200
Control
A CONTROL Activate by A Cursor Pod
8h L/R=Direction U/D=Gear
*********************************************************************
Playing the game
----------------
Controls:
start off in select mode
Option 1 - toggles select/move mode
A button - fires missile (if installed)
B button - fires razer (if installed)
Pause - pauses game
select mode
joypad moves cursor around screen
things on control panel show names while cursor on them
Option 2 selects things on control panel or in view
- use A with cursor on location to place in tank
- or Option 2 with cursor on view to drop it again
- when "key" displayed, double-click A or B and then that
button will activate that function
(missiles, razer, scanners)
move mode
Up accelerates forward, deccelerates if in reverse
Down accelerates reverse, deccelerates if moving forward
Left rotate/turn left
Right rotate/turn right
Option 2 toggle music on/off
Levels and passwords
--------------------
here is a level password -- how to find these is still a mystery to me
1 1 SEVE-N
this is a locked level without a password as far as I know
27 39 ---???---
This cute saying was found in the game -- what it means is you can reset
the game (Option 1 & Pause) and still keep all your items and score.
THE ONE THAT RUNS AWAY
LIVES TO DIE ANOTHER DAY
The rotating triangle (which I'm going to call a "Guardian"), when shot, reveals a pod, which can neither be picked up, nor identified by the "Pickinz scan". However, if you select the "Data Scan" scanner unit, and question the pickinz pod, then you will be represented with information on which zone and co-ordinates you should go to to obtain the next pod from.
If you aren't in a multi-player game, forget about the "Tank-scan" unit, as it's completely useless to you, it should really give you information about the tanks such as weaponry, shields etc., but all it does is say if the tank is player controlled, or Lynx-controlled (NPC).
Also, the zone you start in determines the equipment you have available. The more hostile the zone, (the higher Z-rate), the better the equipment, so starting in a "Bleak" zone, yields the best equipment. Some zones give better stuff than others. This gives you two choices, try to finish the zone with what you start with in a powerful tank, or just use it to get the equipment, get killed by the radiation, and then choose an easier zone to build up shields, fuel etc. with. Starting in the right zone will give you a 3rd-level engine (Zorbach, 500 motive power, .75 eff'), A 2nd-level drive-unit, (Sterium, Accel' 2), Ion laser (Range 2000, damage 800), LZX Missile (Laser guided, which seems to make little difference, as moving the sight _still_ makes the missile go straight ahead...), Daru-core fuel unit (Slow drain, 20-units), wide shields, tank-detector, and pickinz scan. (As well as the usual command-unit and readout). This makes for a pretty tough tank! Using this and getting the right pickinz will make things a lot simpler!
The standard game isn't very marvellous, but this hidden game is fantastic, Atari are morons for forcing the authors to "hide" it. Too complicated? Maybe, but they could at least have made it a menu option. With the doc's we have available, it's not all _that_ difficult. (Not much more so than Battlewheels or Steel Talons). If you don't have this game yet, Get it!
Instructions for Battlezone 2000 Easter Egg
When you're on the tank configuration screen (the one with the red
flashing bars), press OPTION1 twice and then press restart. This
enables a COMPLETE HIDDEN GAME WITH 2000 LEVELS AND SOLID 3D!!
Battle Zone 2000 was a very deep, large game but Atari testers
thought it too hard. So we were going to throw away the whole solid
3D section. Instead, we've hidden it. This must be one of the
biggest easter eggs in history.
<---Editor's note--->
This is best done right when turning the unit on... if it
didn't work, turn it off and try again. Starting multi-player
is NOT easy to acheive in this mode.
start screen:
show map of world -- 50 x 40 = 2000 levels
map coordinates displayed below map
also shown:
terrain type
tanks to destroy
fuel canisters
other canisters
radiation level
use joypad L/R, U/D to select - map wraps from high numbers back to 0
types of levels:
----------------
Desert sandy with cacti
Fescue green forests
Arctic white snow
Aftermath orangish
Arboreal green with trees
Twilight fairly dark
Crystal light blue
Crater dark gray
Arid sandy with trees
Jodrell white with pink background
Desolation pink in green ruins
Condo weird (pink / lime green) colored
Bleak whitish with satellite dishes
Locked these levels are passworded - whitish with satellite dishes