BATTLEZONE 2000


This is still kind of preliminary. Everything here pretty much came from Ed's pages or from Usenet News.


    Instructions for Battlezone 2000 Easter Egg



When you're on the tank configuration screen (the one with the red
flashing bars), press OPTION1 twice and then press restart. This
enables a COMPLETE HIDDEN GAME WITH 2000 LEVELS AND SOLID 3D!! Battle
Zone 2000 was a very deep, large game but Atari testers thought it too
hard. So we were going to throw away the whole solid 3D section. Instead,
we've hidden it. This must be one of the biggest easter eggs in history.

<---Editor's note--->
        This is best done right when turning the unit on... if it
        didn't work, turn it off and try again.  Starting multi-player
        is NOT easy to acheive in this mode.

start screen:
show map of world -- 50 x 40 = 2000 levels
map coordinates displayed below map
also shown:
        terrain type
        tanks to destroy
        fuel canisters
        other canisters
        radiation level
use joypad L/R, U/D to select - map wraps from high numbers back to 0

types of levels:
----------------
Desert          sandy with cacti
Fescue          green forests
Arctic          white snow
Aftermath       orangish
Arboreal        green with trees
Twilight        fairly dark
Crystal         light blue
Crater          dark gray
Arid            sandy with trees
Jodrell         white with pink background
Desolation      pink in green ruins
Condo           weird (pink / lime green) colored
Bleak           whitish with satellite dishes
Locked          these levels are passworded - whitish with satellite dishes

*********************************************************************

tank selection screen:
ZT.Restore - input password of previous game
ZT.Build   - creates standard tank  (can adjust after built)
ZT.New     - select parts yourself to create tank

tank templates:
                Mass    Z lmt
A: SHANKER      40      50
14 scanner      4 razer         6 missile       6 dials
8 drive         4 engine        6 shield        8 fuel          12 detect

B: BORRG        70      70
12 scanner      8 razer         6 missile       6 dials
8 drive         4 engine        10 shield       4 fuel          10 detect

C: TUNDRA       70      60
12 scanner      8 razer         10 missile      4 dials
4 drive         6 engine        10 shield       4 fuel          10 detect

D: SPRICK       40      50
16 scanner      6 razer         6 missile       6 dials
4 drive         4 engine        8 shield        6 fuel          12 detect

E: MADONNA      80      80
8 scanner       6 razer         6 missile       10 dials
6 drive         4 engine        10 shield       12 fuel         6 detect

F: GIGAN        90      90
16 scanner      6 razer         6 missile       6 dials
6 drive         6 engine        6 shield        8 fuel          8 detect


2h is 2 squares arranged horizontally
4s is 4 squares arranged as a square
2v is 2 squares arranged vertically

parts:
------
Engines
        
A       MOTIVE UNIT     MaxPw: 0400     Eff: 0.75       Wader Class
        2h
B       MOTIVE UNIT     MaxPw: 0400     Eff: 1.0        Ellel Class
        4s
C       MOTIVE UNIT     MaxPw: 0500     Eff: 0.75       Zorbach Class
        4s
D       MOTIVE UNIT     MaxPw: 0500     Eff: 1.0        Azra Class
        6h

DriveTrain
        
A       JO-KA DRIVE             Accel: 1.0      Flat Terrain
        2h
B       STERIUM DRIVE           Accel: 2.0      Hilly Terrain
        4s
C       EPICYCLIC DRIVE         Accel: 4.0      All Terrain
        6h

Fuel
A       FUEL CELL       Standard Core    90J Cpcty      Disposable
        2v              val 9
        
B       FUEL CELL       Daru Core       200J Cpcty      Slow Charge
        4s              val 20
        

Missile
A       BTX MISSILE     Cursor Aim       400 Impact     1000 Range
        2v              qty  9
B       RADX MISSILE    Radar Track      600 Impact     1500 Range
        4s              qty 30
C       LZX MISSILE     Laser Guided     800 Impact     2000 Range

D       CAMX MISSILE    Camera Guided   1000 Impact     2500 Range
        6h              qty 30

Razer
A       ZAPP RAZER      Range: 1000      400 Impact     Drain: 100
        4s              qty 70
B       PULSE RAZER     Range: 1500      600 Impact     Drain: 175
        4s              qty 70
C       ION RAZER       Range: 2000      800 Impact     Drain: 250
        4s              qty: 70
D       GAMMA RAZER     Range: 2500     1000 Impact     Drain: 300

Shield
A       MIN SHIELD      9k Protect      Quart Defence   Low Drain
        2v              val 9
B       WIDE SHIELD     9k Protect       Half Defense   High Drain
        2h              val 9

Dials
A       BEARING MONX    Relational 360  Reliability.99  Drain: 252
        4s
        
B       ABS CO-ORD      Acc: +/- 20     ISO Calibrtd    Drain: 200
        6h
        
C       EXPOSURE CNT    Optimsd X-Ray   Auto De-Flux    Drain: 100
        4s
        

Detector
        
A       FUEL DETECT     One Point       RO Display      Drain: 150
        2v
B       PICKINZ DETECT  All Types       RO Display      Drain: 200
        2v
C       TANK DETECT     Zone Limited    RO Display      Drain: 300
        2v
D       ZEEK DETECT     One Point       RO Display      Drain: 200
        2v
E       MAP DETECT      Detect All      RO Display      Drain: 150
        2v

Scanner
A       DATA SCAN       5 Terrabyte     Auto Translat   Range: 30
        4s              Drain: 1000
        
B       PICKINZ SCAN    Icon Gen        Mount Advice    Range: 30
        4s              Drain: 1000
        
C       TANK SCAN       Multi id        90% Accurate    Range: 50
        4s              Drain:  200
        

Control
A       CONTROL         Activate by A   Cursor Pod
        8h              L/R=Direction   U/D=Gear
        
*********************************************************************

Playing the game
----------------

Controls:
    start off in select mode

Option 1 - toggles select/move mode
A button - fires missile (if installed)
B button - fires razer (if installed)
Pause    - pauses game

select mode
    joypad      moves cursor around screen
                things on control panel show names while cursor on them
    Option 2    selects things on control panel or in view
                - use A with cursor on location to place in tank
                - or Option 2 with cursor on view to drop it again
                - when "key" displayed, double-click A or B and then that
                    button will activate that function
                    (missiles, razer, scanners)
move mode
    Up          accelerates forward, deccelerates if in reverse
    Down        accelerates reverse, deccelerates if moving forward
    Left        rotate/turn left
    Right       rotate/turn right
    Option 2    toggle music on/off


Levels and passwords
--------------------
here is a level password -- how to find these is still a mystery to me

1  1 SEVE-N

this is a locked level without a password as far as I know

27 39 ---???---


This cute saying was found in the game -- what it means is you can reset
the game (Option 1 & Pause) and still keep all your items and score.

        THE ONE THAT RUNS AWAY
        LIVES TO DIE ANOTHER DAY

From: steve_w@atlantis.actrix.gen.nz (Steve Wells)
Subject: Lynx: BZ-2000 info - secrets revealed!
Date: Sat, 30 Dec 1995 22:06:49 GMT
I've worked out what the "Data Scan" unit and the un-identifiable pods that appear under the rotating-triangles in BZ-2000 are for.

The rotating triangle (which I'm going to call a "Guardian"), when shot, reveals a pod, which can neither be picked up, nor identified by the "Pickinz scan". However, if you select the "Data Scan" scanner unit, and question the pickinz pod, then you will be represented with information on which zone and co-ordinates you should go to to obtain the next pod from.

If you aren't in a multi-player game, forget about the "Tank-scan" unit, as it's completely useless to you, it should really give you information about the tanks such as weaponry, shields etc., but all it does is say if the tank is player controlled, or Lynx-controlled (NPC).

Also, the zone you start in determines the equipment you have available. The more hostile the zone, (the higher Z-rate), the better the equipment, so starting in a "Bleak" zone, yields the best equipment. Some zones give better stuff than others. This gives you two choices, try to finish the zone with what you start with in a powerful tank, or just use it to get the equipment, get killed by the radiation, and then choose an easier zone to build up shields, fuel etc. with. Starting in the right zone will give you a 3rd-level engine (Zorbach, 500 motive power, .75 eff'), A 2nd-level drive-unit, (Sterium, Accel' 2), Ion laser (Range 2000, damage 800), LZX Missile (Laser guided, which seems to make little difference, as moving the sight _still_ makes the missile go straight ahead...), Daru-core fuel unit (Slow drain, 20-units), wide shields, tank-detector, and pickinz scan. (As well as the usual command-unit and readout). This makes for a pretty tough tank! Using this and getting the right pickinz will make things a lot simpler!

The standard game isn't very marvellous, but this hidden game is fantastic, Atari are morons for forcing the authors to "hide" it. Too complicated? Maybe, but they could at least have made it a menu option. With the doc's we have available, it's not all _that_ difficult. (Not much more so than Battlewheels or Steel Talons). If you don't have this game yet, Get it!


                Instructions for Battlezone 2000 Easter Egg



When you're on the tank configuration screen (the one with the red
flashing bars), press OPTION1 twice and then press restart. This
enables a COMPLETE HIDDEN GAME WITH 2000 LEVELS AND SOLID 3D!!
Battle Zone 2000 was a very deep, large game but Atari testers
thought it too hard. So we were going to throw away the whole solid
3D section. Instead, we've hidden it. This must be one of the
biggest easter eggs in history. 

<---Editor's note--->
        This is best done right when turning the unit on... if it
        didn't work, turn it off and try again.  Starting multi-player
        is NOT easy to acheive in this mode.

start screen:
show map of world -- 50 x 40 = 2000 levels
map coordinates displayed below map
also shown:
        terrain type
        tanks to destroy
        fuel canisters
        other canisters
        radiation level
use joypad L/R, U/D to select - map wraps from high numbers back to 0

types of levels:
----------------
Desert          sandy with cacti
Fescue          green forests
Arctic          white snow
Aftermath       orangish
Arboreal        green with trees
Twilight        fairly dark
Crystal         light blue
Crater          dark gray
Arid            sandy with trees
Jodrell         white with pink background
Desolation      pink in green ruins
Condo           weird (pink / lime green) colored
Bleak           whitish with satellite dishes
Locked          these levels are passworded - whitish with satellite dishes