Copyright © 1990, Epyx, Inc. Licensed to Atari Corporation. All rights reserved.
SLIME ALERT!!!
You are Todd, a bold and nearly fearless galactic
explorer. Whether you are by yourself, or part of a
two to eight man crew, you like nothing better than
planets full of weird and dangerous creatures. On an
exploration mission in the Andromeda sector, you dis-
cover a mysterious drifting starship. You board the
deserted ship, and retrieve part of the captains log.
The log describes Slime World, a planet teeming with
slime gooey disgusting life forms. You only have the
first section of each dates entry, so the information
is maddeningly incomplete. But when you reach the
first reference to valuable slime gems, you immediately
order the android copilot to set in a course for
Slime World!
When you arrive you discover that Murphy's Law
works overtime on Slime World. Whatever can go
wrong does go wrong. In many adventures a new
and exciting monkey wrench is thrown into the
gears. And every misadventure is populated with
Maggots, Drools, and other revolting creatures.
In one adventure you discover that there is only one
escape capsule and it's a one seater. Unfortunately
there are more crewmembers than there are seats.
Will you get to it first, or will you be
stranded forever with nothing but
slimeballs for neighbors?
Slip and slide your way through six
complex solo adventures and, if you are
Comlynxed, six challenging multi-player
adventures. Try not to get slimed, and
keep those aliens from getting stuck to
your face!
GETTING STARTED
Todd's Adventures in Slime World is a
wonderfully gross and repulsive
adventure game for one to eight players.
Follow the steps listed below to start
the game:
1. With your Lynx system switched
off, insert the game card as
described in the Lynx Owner's
Manual.
Warning: Do not touch the game card
connector pins. Do not expose the
contacts to static or extreme heat. Do
not bend, crush, or attempt to clean the
game card.
2. For multiplayer Slime World, connect
the Comlynx cables.
3. Press ON. The loading screen, and then
the Slime World title screen displays. In
multi-player games, make sure the
correct number of players displays on the
title screen. If the correct number of
players is not displayed, switch off your
Lynxs, check your connections, and try
again.
4. Press A. An multi-player Slime World,
any player can press A.) The first of
six Adventure Description screens
displays.
5. Move the joypad up or down to scroll
through the Adventure Description
screens. When the Adventure Description
screen for the desired level displays,
press A to begin play.
You can also begin play at restart points
you have already passed during the
current play session. (See the Summary
screen for a description of restart
points.) Display the Restart screen if you
wish to begin play at a restart point
instead of at the beginning of a level.
Press A or B. A six character code
displays. Press the joypad up or down to
scroll through available letters and
numbers to change the character
displayed in the highlighted code slot.
When the correct character displays in the code slot, press the
joypad to the right to highlight the next code slot. When the
correct restart code is displayed, press A or B to begin play.
Optional Game Controls
To enhance play, the following optional game controls allow
you to modify the display pause and restart the game, and
toggle the music on and off:
- To flip the screen 180 degrees and reverse the controls,
press OPTION 2 and PAUSE at the same time.
- To pause the game press PAUSE. Repeat to resume
play.
- To toggle the music on and off, press OPTION 2 during
the title screen display.
- To return to the title screen press OPTION 1 and
RESTART at the same time.
CAME INSTRUCTIONS
Follow these instructions to display the onscreen game
instructions:
1. Display the first Adventure screen (Easy) as described under
Getting Started.
2. Use the joypad to scroll through all six Adventure Description
screens. After the sixth screen displays, the Summary screen
displays. Press A.
3. The Summary screens explain how to play Slime World.
Follow the onscreen instructions to scroll through each
summary screen. When you are through reading the
summary, press A to return to the title screen.
THE JOURNAL
Todd swiveled his chair to face the computer screen after giving
the android copilot the coordinates for Slime World. Then he
asked the ship's computer, "Hey, Morty, are you sure you can't
retrieve any more of those files?"
There was a pause, and a voice issued from the terminal. "Positive,
Boss. It looks like the entire ship was exposed to some bizarre
magnetic phenomena... an electromagnetic radiation beam, maybe.
Real Buck Rogers stuff, you know? I'm surprised there's any intact
data at all."
Todd sighed. "Ok Morty, show me what
you have. You say that the journal entries
were recorded by voicerecorder and
transcribed into text files?"
"That's right," Morty said. "The guy was
talking into his microphone as he was
walking through the slime. Gross."
"Spare me the editorial, and start again,
at the beginning."
"Sure Boss." The first journal entry
displayed on the illuminated screen...
Confederation Date: 3042.3.14
First solo landing, Slime World.
- From what I have observed on the
surface, the planet was once inhabited
by humanoid lifeforms. This explains
the abundance of helpful artifacts. The
humanoid population was apparently
unable to subdue the overwhelming
numbers of quickly reproducing slime
creatures, and so they abandoned the
planet. I am standing next to a tunnel
entryway into the planets
subterranean maze. I will enter and
explore.
- I am in a small chamber. The floor,
walls and ceiling are coated in green
slime. I picked up several artifacts: a
slime shield and two devices which
seem to increase the potency of my
weapon. And in the slime I found a
glowing gemstone of extraordinary
value! How odd that such a beautiful
gem would exist here in the fetid
muck. I am entering the next chamber
Ahhhgg! (nontranslatable, 2 minutes
46 seconds) it's dead. When I shot it
with water it exploded in a shower of
green droplets. The drops...
"That's it for the first entry Boss.
Here comes the next one."
Confederation Date: 3042.3.18
Second solo landing, Slime World.
- I have never experienced such a
deadly fast breakdown of life support
systems. I barely had time to
communicate to the rescue ship
before I jetpacked down to the
surface. I must meet the ship at the
landing zone, 47 kilometers to the
east. The radiation levels on the
surface are too high for safety, so I
must again enter the depths of Slime
World.
- (nontranslatable, 4 minutes 21 seconds) So many
creatures! My clothing drips with slime I must
use a shield. Ah, better. There are many artifacts
here, and many gems. But I must not tarry, the
ship will not wait forever.
- A green fall of slime, spewing out disgusting
gobbets of putrescence Should I jump or...
"Or what? Come on Morty!" Todd was on the edge of his
chair.
"That's the end of the entry, Boss" Morty said
apologetically. "Here's number three."
"Ok, just keep them coming Morty."
Confederation Date: 3042.5.20
Third solo landing, Slime World.
- Another ship failure! I can't believe it! All my
profits are going to pay for new ships. And this
time I don't know where the rescue ship will land.
Oh well, back underground.
- Through the door there are slime creatures
patrolling a shaft of red slime, the sticky stuff. I
will shoot from the door and dodge the drops
and then jump from green to green slime, trying
to avoid the red slime.
- At the bottom of the shaft there seems to be...
Confederation Date: 3043.1.3
Fourth Solo landing, Slime World.
- My ship's in trouble, and Slime World is going to
collapse in on itself. The computer says that the
fungal growths that normally stabilize the planet
have gone wild. If they are not removed from the
slime, the planet is doomed. I must find and pick
the mushrooms to gain time for the repairs needed
on the ship.
- I thought the long fall down a slippery shaft would
be my doom, but a pool of water at the bottom of
the shaft cushioned my fall.
- I shoot them and shoot them but it does no
good! Where are the shields? I must...
Confederation Date: 3043.3.14
Fifth Solo landing, Slime World.
- The ship was damaged on landing. I can't fix it. My
only hope is to wander Slime World and hope for a
miracle.
- The gods are against me! My weapon is
malfunctioning, and without it I have slim
chance of survival in this hideous place.
- I encountered sticky red slime, and then slipped on
bluish slime and plunged to the bottom of a shaft,
into water. A door to the right leads to a large
chamber filled by a slime pool. To traverse the
chamber it appears I must...
"Argh!" growled Todd. "It's like watching soap operas!"
Morty said nothing and displayed the next entry.
Confederation Date: 3043.6.8
Sixth solo landing, Slime World.
- Will wonders never cease? Nothing is wrong with
the ship, and with a little luck I will be able to
collect enough slime gems to finance a larger
expedition, with a real crew! Down I go, into what I
hope will be an area rich in gems and poor in slime
creatures!
- My luck holds. This is the worst section of Slime
World so far. Multitudes of gross and dangerous
creatures abound. And I discovered something
extremely important. When you shoot the red slime
gems they...
"They what? They what?" Todd exclaimed. "I don't
think I can take much more of this. Did he survive,
Morty?"
"Here's the next entry, Boss."
Confederation Date: 3044.10.8
First expedition with crew, Slime World.
- I found my brother's ship, and am continuing his
log, but I have no hope that my brother lives. My
crew and I will explore for his remains, but from
what I have read of this place, I don't think we will
be successful.
- We gained entrance to the underground maze, and
found some of the fabulous gems that led my
brother to his doom. The lifeforms here are deadly,
and hideous to behold. A flyheaded creature
exploded in green slime when my science officer
shot it. Bubbles of yellow pus swell from the floor
and explode spontaneously. Gorflaxus nearly
drowned in a slime pool because he neglected to...
Confederation Date: 3045.1.27
Second expedition with crew, Slime World.
- Our ship developed a major malfunction and we
had to abandon her. The rescue ship will meet us
soon, and we must make our way to the landing
site. The radiation levels on the planet's surface
make overland travel too dangerous, and so we
must again descend into slime.
- Joledi is dead. She encountered a brown, tentacled
creature that somehow latched on to her face and
when we tried to remove it, she O sweet gods,
maggots! Where are they coming from? Get down,
Gorflaxus get down get...
"Sweet gods my eye," Todd mumbled. "Sweet demons, it
sounds like Keep going, Morty."
Confederation Date: 3045.2.5
Third expedition with crew, Slime World.
- Those foul hearted space dogs! Mutiny! Mutiny on
my ship! They disabled the ship so we could not
take off. I wanted to put as much distance as
possible between myself and Slime World, and now
that is impossible. The remaining crew
decided to go back for more gems, and they
disabled the ship to prevent me from taking off.
They did their job too well. The ship will never
take off from Slime World.
- I must reach the rescue ship before they do, or I
will be here forever, along with my brother.
- I discovered how to keep the deadly worms at bay.
If I shoot at the pincers, the worms will...
Confederation Date: 3045.10.3
Fourth expedition with new crew, Slime World.
- This entry is very similar to one of my brothers
entries. My ship is in need of repairs, and the
fungal growths of Slime World that normally
stabilize the planet must be removed from the
slime or the planet is doomed. We must find and
pick the mushrooms to gain time for Neethphtheh
to complete repairs on the ship.
- The entire planet seems to shiver when a
mushroom is plucked from the slimy medium in
which it grows. We have found many, but the
computer says the planet is still in trouble.
- I am revolted by the spitters that rear their
heads and spew forth slime droplets that
drench me and my crew. Maybe if...
Confederation Date: 3045.10.17
Fifth expedition with crew, Slime World.
- Now it's war! I will melt those mutinous pigs if it is
the last thing I do! There are bottles of poison here
that will make my weapon shoot slime, and I intend
to use them! I don't know what it is about this
planet that inspires treachery, but I will not
tolerate it!
- Red blood flies are numerous, but with a shoot and
back off, shoot and back off approach, they can be
eliminated fairly safely. I can see on my map that
my crew is in the next chamber. I will now attempt
to discover what a mega bomb does to humanoid
life forms, and...
"He disintegrated his crew?" Morty was astounded.
"Seems like he tried," Todd said thoughtfully. "Let's
have the last entry."
Confederation Date: 3046.10.24
Sixth expedition with new crew, Slime World.
- Green and red creatures patrol most shafts in this
part of Slime World. Shooting down into the shafts
from a distance seems the safest way to destroy
them. Artifacts are scarce. We only use a shield at
great need. We are attempting to make our way
back to the entry point to try to escape this death
trap. I am afraid that Jump! Jump now! O sweet
gods...
"That's a pretty short entry, Morty. Where's the rest
of it?"
"That's it Boss. That's the end of the transmission. I
guess he didn't make it. And Boss we've arrived."
The thrusters flared briefly, maintaining the ship's low
orbit. Todd swiveled to observe the visi-screen. Sickly
green clouds partially obscured the planet's surface.
Occasional breaks in the cloud layer revealed a green
terrain. Not the healthy color of growing plants, but rather
the nauseating hue of decaying flesh.
Todd adjusted the magnification to display greater
detail. A huge yellow bubble on the planers surface
swelled to disgusting proportions and then popped,
showering green and yellow slime over the surrounding
landscape.
Todd was silent. Then he took a deep breath. "Morty,
take us down."
The cabin was quiet as the ship descended and came to
rest on the surface of Slime World...
SCORING
The following table lists some of the creatures found in
Slime World, and how many points you get for melting
them with your water weapon. The table also lists the
points received for finding tools and slime gems.
Slime Creature Points Received
Maggot ................................ 300
Mildew .............................. 1,200
Groach .............................. 3,900
Flyhead ............................. 4,700
Scab ................................ 4,800
Blob ................................ 4,900
Drools .............................. 5,900
Octospid ............................ 7,800
Hidden Snapper ...................... 8,400
Headsucker .......................... 8,700
Spitter ............................. 8,800
Redeye .............................. 9,700
Tapeworm ............................ 9,900
Bloodfly ............................ 9,900
Tool or Gem Points Received
Tools ............................... 5,000
Slime Gem .......................... 10,000
Super Slime Gem ................... 100,000
Copyright © 1990, Epyx, Inc. Licensed to Atari Corporation. All rights reserved.