Copyright © 1983, Williams Electronics. All rights reserved.
Copyright © 1992, Shadowsoft Inc. All rights reserved.
ROBOTRON: 2084
The year is 2084. Technology and advancement are at a dangerous peak
when man perfects the ultimate species. A species so advanced that man
falls victim to his own creation - The ROBOTRON.
Guided by their infallible logic, the Robotrons conclude: the human race
is inefficient, and must therefore be eliminated.
Due to a genetic engineering error, you possess Superhuman powers.
Your mission: to stop the Robotrons and save the last of the Human Race.
You are the only hope for mankind.
Getting Started
1. With your Lynx system off, insert the game card as described in the
Lynx Owner's Manual.
Warning: Do not touch the game card connector pins. Do not expose
the contacts to static or extreme heat. Do not bend, crush, or attempt
to clean the game card.
2. Press ON. The Robotron introduction screen will display,
followed by the Robotron title screens.
3. Press A or B to start the game.
Game Controls and Options
Pressing Option 2 will toggle the title screen music on and
off.
Pressing Pause and Option 2 will flip the screen 180
degrees and reverse the controls.
Pressing Pause and Option 1 will reset to the first title
screen.
Pressing Pause and a direction on the joypad will switch
between the different title screens.
Pressing Option 1 will give you the GAME OPTIONS screen. Here you
can set the Game control, Music and Skill Level. Use the joypad
Left and Right to select which option to change. The current
options have colored boxes around them and the option that is selected
to be changed has a flashing box. Use the joypad Up and
Down to change the options as desired. Press A or B
to exit.
Controlling The Game
Pressing Pause will pause the game.
Pressing Pause again will continue the game.
Pressing Option 2 and Pause will flip the screen 180
degrees and reverse the controls.
Pressing Option 1 and Pause will reset to the first title
screen.
Use the joypad to maneuver your man around the screen.
Game Control Types
Control A: Pressing the A button will fire in the
direction you are moving. As long as the A button is held down
the firing direction will not change even if you change directions.
Releasing the A button will reset the firing direction and the
next time the A button is pressed a new firing direction will be
set. Each time you press the B button while still holding the
A button, it will flip the firing direction 180 degrees. If you
are not firing, and you press the B button, it acts just like the
A button except it will fire behind you. The A button works
like the B button did when the A button was pressed
first.
Control B: Pressing or holding the A button will fire. You
will fire in the current firing direction. Pressing the B button
will cause your firing direction to rotate one position in a clockwise
direction. Holding the B button will cause the firing direction
to rotate slowly in a clockwise direction. Pressing the B button
twice in rapid succession will cause the firing direction to instantly
change to the current direction that you are moving in.
Control C: Firing is automatic. Pressing Option 1 will
toggle firing on and off. Pressing A button will rotate the
firing direction one position in a clockwise direction each time you
press the button. Pressing the B button will rotate the firing
direction one position in a counter-clockwise direction each time you
press the button. Pressing one of the buttons quickly will rotate the
direction as fast as you press the button. Pressing the A and
B buttons at the same time will rotate the firing direction 180
degrees.
Playing The Game
Your man will always start in the center of the screen. After the robots
are created, your man will implode in the center of the screen. While
your man is imploding, you can move, fire, and you are indestructable.
Although no robots can get created right next to you, it is wise to
clear a path and maneuver your man to a safe place on the screen while
you are indestructable.
Maneuver your man around the screen destroying anything that moves. Pick
up the Humans to score bonus points. Humans cannot be killed by your
shots so don't worry about shooting them.
You start the game with three men, and are awarded a bonus man for every
25,000 points scored. You lose a man if you come in contact with any of
the Robotrons or their shots.
Your score and number of men remaining appear across the top of the
screen. A maximum of 10 extra men will be displayed although you may
have more than 10 extra men. At the bottom of the screen you will find a
display of the current wave you are playing.
A Wave is completed by destroying all of the Robotrons on the screen.
Progs, shots, and Humans do not count as Robotrons.
If your score is one of the five top scores, you will be able to enter
your name. On the high score entry screen, use the joypad Up and
Down to select a letter. Use the joypad Right to enter the
letter. When you have entered the fifth letter, the name will be entered
and the high score list will be displayed. Use joypad Left to erase
the previous letter entered.
The Inhabitants of Robotron
- Electrodes:
- Various flashing shapes that seem harmless enough. Destroy them
quickly or you may find yourself walking into one in an attempt to avoid
more dangerous foes.
- Humans: 1000-5000 points
- The humans consist of Daddy's, Mommy's and Mikey's. Your mission is
to save the humans. You score 1000 points for picking up a human. 1000
points is added each additional human you pick up to a maximum of 5000.
- Grunts: 100 points
- The large green Hulk Robotrons are indestructable. Although they
can't be killed they can however be slowed down and moved by repeatedly
shooting them.
- Spheroids: 1000 points
- These red pulsing circles move around the screen creating Enforcer
Robotrons. Destroy them before they create too many Enforcers and
disappear.
- Enforcers: 150 points
- These white Robotrons will move around the screen, either tracking
you or in an erratic manner. They will fire spinning 'X' shaped shots at
you.
- Brains: 500 points
- The Brain Robotrons will seek out Humans and reprogram them. If no
Humans are left, they will seek out and destroy you. Beware, the Brain
Robotrons also fire deadly Cruise Missiles.
- Progs: 100 points
- A Human that has been reprogrammed becomes a Prog. A Prog is a
flashing human followed by flashing shadows. Once a Human has been
reprogrammed it can no longer be saved and should be destroyed.
- Cruise Missile: 25 points
- Fired by Brain Robotrons, these missiles seek you out and destroy
you. Beware, only the white tip of the missile can be shot to destroy
it.
- Quarks: 1000 points
- A Quark is a pulsing square, also known as a Cubeoid. Quarks move
quickly and erratically around the screen creating Tanks. They will
disappear if not destroyed or sufficient Tanks are created.
- Tanks: 200 points
- Tanks move in a semi-tracking mode in order to seek out and destroy
you. Although the Tanks themselves do not move fast enough to pose a
real danger to you, they fire deadly Orbs that are. The Orbs fired by
the tanks move very rapidly and will bounce off the walls.
Copyright © 1983, Williams Electronics. All rights reserved.
Copyright © 1992, Shadowsoft Inc. All rights reserved.