PINBALL JAM
There's nothing like pinball. The ball bounces from bumper to
bumper, hitting bonus buzzers and lighting Specials. The bells ring and
the points mount up. Total concentration is the name of the game. You
must follow the ball as it speeds all over the table. Pinball Jam is
realistic, high-speed, heart pounding pinball action at its best. So give
the plunger a pull and see if you can handle it!
Getting Started:
1. Insert the Lynx Pinball Jam game card in the Lynx Machine.
2. Press On.
3. At the title screen, press A or B. The Elvira and
the Party Monsters title screen appears. To play Elvira and the
Party Monsters, press A for an easy game or B for
a hard game.
4. If you would rather play Police Force, press left or right on
the joypad, the press A for an easy game or B for
a hard game.
Playing the Game:
Pinball Jam offers an exciting pair of realistic video pinball
games. In the first game, Elvira and the Party Monsters, the Mistress of
the Dark invites you to a party with her ghoulish friends. In Police
Force, you are a cop in search of dangerous criminals. Best of all, in
both games you have the chance to become an expert pinball player.
Bounce the ball off bumpers, ring buzzers and bells, collect large
bonuses. There are even times when you can play more than one ball at
once! If you think it will help, you can shake the machine, but if you
shake it too much it will tilt.
The controls for both games are the same. To pull back on the
plunger, press Option 2. Release Option 2 to let go of
the plunger and put the ball in play. The longer you press Option 2,
the harder you will shoot the ball.
When the ball is in play, press A or B to use the
right flipper and press any direction on the joypad to use the left
flipper. If you flip the screen, then the buttons activate the left
flipper and the joypad activates the right flipper. Option 1
shakes the machine. If you shake the machine too much, the machine
will tilt and you won't be able to use the flippers or score any points.
In both games, a message box and you current score appear at the
top of the table (Screens 1 and 2). The flippers are at the bottom of
the table, on either side of the ball drain (Screens 3 and 4). (See the
game screens shown at the end of this manual.
You can hold down the left flipper for a current ball count, or
hold down the right flipper for an extra ball count.
The best way to learn about these two exciting pinball games is
to play them. However, the following sections provide hints for each game.
Elvira and the Party Monsters:
Elvira and the Party Monsters does not, at first, seem to award as many
points as Police Force. However, if you keep the ball in play and light
up the right bonus options, you will start to rack up millions of points.
Backboard Dead Heads -- Light all three Dead heads and you will also
light Million on the Boogie Eject Hole. Then hit the Boogie Eject for a
million point bonus. Light all three Dead Heads a second time and all
the special lights will come on.
BAT Lanes -- If you light all three BAT lanes, the bonus multiplier
increases and the Spot Elvira light on the Monster Slide comes on. When
all BAT lanes are lit, the Ball Lock on the Skull Passage is also enabled.
Monster Slide Ramp -- Hit the ball directly into the Monster Slide Ramp
for bonus points. Consecutive shots into the Monster Slide Ramp increase
the points to a maximum 1,000,000 point bonus. If the Spot Elvira light
is on, hitting the ball into the Monster Slide Ramp spots an Elvira
letter. Putting the ball in this ramp also lights the Hold Bonus on the
Boogie Eject Hole. If the special light is lit, the Monster Slide Ramp
will award three extra balls.
Party Punch Ramp -- Putting the ball in the Party Punch Ramp awards the
current Potion value, then increases the Potion value.
Boogie Eject Hole -- (Awards 1,000,000 points when lit). If the Boogie
Bonus is lit, hitting the ball into the Boogie Eject Hole awards the
Boogie bonus. If the BBQ Bonus is lit when you hit the ball into the
Boogie Eject Hole, the pinball machine randomly awards one of the
following bonuses:
- Increases Bonus Multiplier
- Awards another Elvira letter
- Awards a mystery score from 10,000 to 80,000 points
- Awards a Special
Jumper Bumpers -- Hit the Jumper Bumpers when lit and the Boogie bonus
increases.
BBQ Coffins -- Open both BBQ Coffins to light the BBQ Bonus on the Boogie
Eject Hole.
Skull Passage -- Put the ball throught the Skull Passage to lock a
ball. If a ball is locked and you put another ball into the Skull
Passage, both balls are released and you must play both at the same
time. This gives you a chance to really rack up some points, but you
will really have to concentrate. If the Skull Passage is lit when you
hit it, you receive a 3,000,000 point bonus.
JAM Targets -- Complete the JAM targets to enable the Ball Lock and light
the Boogie bonus on the Boogie Eject Hole. After lighting the Boogie
Bonus, use the Jumper Bumpers to build up the Boogie Bonus. When the
Boogie Bonus is built up, hit the ball into the Boogie Eject Hole to
collect the bonus.
Pizza Passage -- The number of points you get the Pizza Passage depends
on which Pizza light is lit. If the Headcheese Pizza light is lit, you
will earn 50,000 points. The Eye of Newt Pizza awards 75,000 points.
The Lizard Tongue Pizza is worth 100,000 points. Completing the Pizza
Targets advances the Pizza Passage value to the next amount and lights
25,000 on the right Flipper Lane.
Wake the Deah Head Targets -- Completing the Wake the Dead Head Targets
lights an additional Deah Head at the top of the board, the Spot Elvira
light on the Monster Slide, and the 25,000 bonus on the left flipper lane.
Elvira Letters -- If all the Elvira Letters are lit, the 3,000,000 point
bonus light on the Skull Passage comes on. When the bonus is on, you
will collect 3,000,000 points by putting the ball into the Skull Passage.
Drain Lanes -- When lit, the Drain Lanes award three extra balls.
Flipper Lanes -- When lit, the Flipper Lanes award 25,000 points.
Drain -- If the ball goes down the drain, you lose that ball. When you
lose a ball, you receive the bonus for that ball multiplied by the Bonus
Multiplier. If you are playing an Easy game, all lights remain on. In a
Hard game, losing a ball in the drain turns off all lights.
Police Force:
Police Force has all the action and intensity of a high-speed car chase
in a cop movie. The combination of ramps, bumpers, spinners, holes and
targets provide a seemingly endless stream of points. Hit the bonuses
and you'll see your points skyrocket.
Firing Range Spinner -- When you first hit the ball into action in Police
Force, the ball hits the Firing Range Spinner. Each revolution of the
spinner advances the Firing Range value. The Firing Range value starts
at 10,000 points, works its way up to 100,000 points, then starts over at
10,000. Hit the 75,000 value and you will also receive a Police letter.
After the Firing Range value is awarded, the ball is ejected onto the
pinball table and the action begins.
Police Letters -- Collect all the Police letters and the Top Cop Bullseye
lights.
Top Cop Bullseye -- When lit, hit the bullseye for 3,000,000 points.
GUN Lanes -- Complete the GUN lanes to increase the Bonus Multiplier.
When the Bonus Multiplier reaches 6, complete the GUN Lanes for special
bonuses.
Machine Gun Croc Hole -- Hit the ball into this hole to put Machine Gun
Croc in jail. If the hole is lit, you will receive one of the following
Hot Sheet bonuses:
- Spot Police Letter
- 100,000 Hot Score
- One extra ball
- Forced Multi-ball
- Fifteen extra balls
City Jail -- Put all four crooks in jail to enable the jackpot on the
Right Ramp.
Right Ramp -- If the Right Ramp Jackpot is lit and you hit the ball into
the ramp, you receive a 4,000,000 point bonus. If the Police Letter
light is lit, you will receive one Police Letter. If the Ball Lock is
enabled, the ball is locked in the jail. Put a second ball in jail and
both will be released at the same time for exciting multiball action. If
Ball Lock is not lit, the ball passes by the jail and continues in play.
Center Ramp -- Hit the ball through this ramp for the Center Ramp Bonus.
This bonus starts at 10,000. Hit the ball repeatedly through the ramp to
increase the bonus until it reaches Unlimited Million. At Unlimited
Million the Top Cop Extra Ball light comes on.
Drug Rat, Diamond Weasel, and Loan Shark Targets -- Hit all these targets
to put Drug Rat, Loan Shark or Diamond Weasel in the jail and light Spot
Police on the Right Ramp.
Handcuff Bonus Eject Hole -- When the ball goes into this hole, you
receive the Handcuff Bonus. Each time you hit this bonus, it is worth
more points.
Extra Ball Lights -- The four Extra Ball lights along the bottom of the
pinball machine come on if your score goes above 2,000,000 points and you
are on your last ball. Going through the Flipper Lanes or Drain Lanes
awards an extra ball if the ball hits one of these lights.
Drain -- If the ball goes down the drain, you lose that ball. When you
lose a ball, you receive the bonus for that ball multiplied by the Bonus
Multiplier. If you are playing an Easy game, all lights remain on. In a
Hard game, losing a ball in the drain turns off all lights.
High Score Screen -- If your score is one of the three highest scores for
this session of the game you are playing, you will make it to the High
Score screen. To enter your name, move the white box over the desired
letter and press A or B.
When you have entered your name, put the box over the word "End" and
press A or B. If your name is 7 letters long, the game
automatically takes you back to the title screen.
You can view the high scores from any title screen by pressing up on the
joypad.
Strategy:
Learn each pinball game. If you know where to hit the ball, your points
will pile up.
Understand the flippers. You must know how to use the paddles to hit the
ball to specific targets. How you aim depends on the angle of the ball
and the ball's location on the flipper when you hit the ball.
Don't always pull the plunger all the way back. It is not always in your
best interest to hit the ball as hard as you can.
Practice. The more you play, the better you will get.