Lemmings may be cute, but they're about as smart as a box of
toothpicks. Give a toothpick some arms and legs and you can see
why these little Lemmings are always getting themselves into trouble.
This is where you come in. You see, Lemmings love to wander
into places they don't belong, especially underground. The
only problem is, Lemmings need sunlight to survive. Without the
sun, these cuddly creatures are doomed. So as the sole member of
the Save the Lemmings Foundation, you are the only one who can
rescue these silly creatures, and save them from almost certain
1. Insert the Lemmings game cartridge in your Lynx machine.
2. Press ON.
3. You can skip past the intro screens and reach the Option Menu
by pressing the A or B button.
Setting up the game
The game begins at the Option Menu. The Option Menu shows
four Lemmings holding signs which represent various game
options. Press the Joypad LEFT or RIGHT to point at a sign and
press the A or B button to toggle through the various game
options under that sign.
Once you have made all of your selections, select "PLAY" and you
will be given your assignment for that level. To reach the Main
Game Screen and begin play, press the A or B button.
To pause the game at any time, press the Pause button.
- Play -- Select to start the game.
- New Level -- Select this to enter a password to advance to a higher level.
- Music -- Use this sign to turn the music on or off. You can also turn
the music on or off during the game by pressing the Option 2
- Fun -- Use this sign to specify the difficulty of the game. There are
four difficulty levels : Fun, Tricky, Taxing, and Mayhem. Each
level is considerably more difficult then the one before. If you
are new to Lemmings, you should start at the Fun level. This level
starts very simply and gradually increases in difficulty as you
learn to play.
Main game screen
- Skill selected -- This indicates the currently selected skill and
the number of times that you can assign that skill.
- Lemmings in -- This displays the number of Lemmings on screen.
- Lemmings out -- The number on the exit door shows how many Lemmings
have made it safely out of that level.
Programming your Lemmings
When the game starts, a trapdoor will open and the Lemmings will
start to fall into the level. Once a Lemming enters a level, it is
ready to learn a skill. To assign a Lemming a skill, use the Joypad
to position the cursor over a Lemming, and press the B button. You
will then be taken to the Skills screen.
Calling up the Skills screen pauses the action, so your Lemmings
are safe while you make your skill selection.
While in the Skills screen, use the Joypad to highlight a specific
skill. To select that skill, press the B button and you will return to
the Main game screen. Now reposition the cursor on any
Lemming and press the A buttion, and the Lemming will immediately
perform that specific skill.
Each skill can be used only a limited number of times for each level.
The number of times you can use that skill appears above the icon
for the skill. If there isn't a corresponding number above it,
then you cannot use that skill.
The Skills screen shows all eight skills, plus two more boxes; the
Flow box, and the Nuke 'Em box.
- The Flow box -- The Flow box enables you to increase, or decrease the
flow of Lemmings.
- The Nuke 'Em box -- The Nuke 'Em box lets you blow up all the Lemmings
in the level. This is a good way to get rid of leftover Blockers
if you don't have any Bombers left.
- Number of Lemmings -- Shows the number of Lemmings occupying the level.
- Lemmings saved -- Shows the number of Lemmings saved.
- Time -- This displays the time remaining in the current level.
The following is a list and description of each skill your Lemmings
- Climbers -- Climbers can scale high walls, but they don't have the
brains to climb down.
- Floaters -- Floaters have an umbrella to help them survive long falls.
- Bombers -- Bombers can actually blow up obstacles. Unfortunately
this costs you a Lemming.
- Blockers -- Blockers have perfected the skill of standing in the way
so that no other Lemming can pass, and they are really stubborn.
You may need to use more persuasive means to get them out of the
way, like bombing them into oblivion.
- Builders -- Builders can construct bridges and ramps. But they only
know how to build up, and have sometimes been known to build ramps
that are so high that other Lemmings cannot survive the fall. When
Builders are about to run out of boards, they will make a
distinctive sound, click on them again to keep them building. If
a builder runs into a wall or ceiling before running out of boards,
they will stop building and turn around.
- Bashers -- Bashers use their fists to destroy every non-metallic
obstacle in their way.
- Miners -- Miners dig diagonal tunnels through dirt and rock. This is
a useful skill underground.
- Diggers -- Diggers dig straight down.
Increasing or decreasing the flow of Lemmings
To increase or decrease the flow of Lemmings into a level, select
the Flow box. To increase the rate, press UP on the Joypad. To
decrease the rate, press DOWN on the Joypad. Hold down the A
button to change the rate more quickly.
The rate cannot be lowered below the default rate for the level (so
if a level starts with the rate at 99, it cannot be changed).
You can speed up the Lemmings while playing by pressing the Option
1 button. This not only makes the Lemmings move faster, it also
makes the time go faster.
Most Lemmings are not bright enough to remember their skills. For
example, once a Digger runs out of stuff to dig through, he forgets
how to dig and must re-learn the skill. Climbers and Floaters will
not forget their skills however. You can give a Lemming "climbing"
or "floating" skills at any time.
Also, even a Lemming is not dumb enough to try and dig through
metal. When you assign a Dig, Bash or Mine skill, make sure there
is dirt around somewhere.
Completing a level
A level is complete when all of your Lemmings have either met their
maker, or escaped through the EXIT (assuming that you were able to
help them to the EXIT that is). A number above the EXIT shows how
many Lemmings have escaped. The game ends when you have
successfully completeted all levels and saved the Lemmings from
When you complete a level, the Status screen will appear. The
Status screen shows the percentage of Lemmings saved, and the
target percentage. If you have met the goal, you can move on to
the next level, and you will be given a password that enables you
to start at that level in future. Be sure to write the password down.
Entering a password
To enter a password for a particular level, move the cursor over
each letter in the password, and press A to enter that letter. After
entering the last letter, the level number appears, and then goes to
the Option menu. At this point, if "Play" is selected, you will start
at that level. If you make a mistake when entering a password, you
can backspace or move forward over the incorrect password by
using the < or > characters. Once the code corrections have been
made, you can press the B button to return to the Option menu.
Most levels are too big to see at one time. To scroll the screen
LEFT or RIGHT, simply move the cursor against either edge of the
screen. To scroll the screen without moving the cursor to the screen
edge, hold down A (be sure that the cursor is not near any Lemmings)
and push the Joypad LEFT or RIGHT.
If the Lynx is reset while playing a level, the time will go to zero.
This is a quick way to abort a level (other than nuking). To return to
the Options screen, press Reset again while on the Status screen.
Work through the Fun difficulty level. There is no better way to
learn the skills.
Know when to use each skill. If you use a skill at the wrong time,
you might waste a skill you will need later.
If things are moving too fast, press the Pause button. While the
game is paused you can select skills and take a breather.
Above all, remember that Lemmings are pretty brainless. Use your
brain to solve the puzzles in each level... and help these poor
Lemmings get home safely.
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changes, errors, or omissions. Reproduction of this document or of
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Lemmings TM (C) 1990, Psygnosis Ltd. Published under license from
Psygnosis Ltd. Psygnosis TM and Lemmings TM are trademarks of
Psygnosis Ltd and are used with permission. All rights reserved.
Licensed in conjunction with Amethyst Enterprises Inc. Atari, the
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All rights reserved.