We know that The Fidelity Ultimate Chess Challenge will provide you with many hours of enjoyment.
1. With your Lynx system off, insert the game card as described In the Lynx Owner's Manual.
2. Press ON. The Telegames and Fidelity Ultimate Chess Challenge opening screens appear, followed by the Game Setup display. Press A or B at any time to skip the introductory screens.
Note: To press a button, press and release the button quickly. To hold down a button, hold the button down for at least one second.
Since chess is an intricate game, requiring many minutes of deliberation between moves, it was decided that this feature could interfere wth advanced levels of play and n was therefore removed.
Please remember, your Lynx will not tum itself off if left unattended!
Each game parameter is represented in this display by either a textual representation, or a graphic representation or "icon".
Parameters having either an "on" or "off" setting have that setting indicated by the presence or lack of a European style "no" symbol superimposed over the icon.
To change a parameter, use the joystick to move the pointer over the symbol for the parameter to be changed and press either A or B.
Game parameters include:
To change a player's name, position the pointer over the name to be changed and press either A or B. This will cause the name entry screen to appear.
The name entry screen provides you with a matrix including the alphabet as well as a "space" character and a symbol representing the
backspace capability. Use the joystick to select a letter in the matrix and press either A or B to add that letter to the name.
When you have finished entering the name press OPTION 2 to return to the Game Setup display.
If you elect to not enter a name for a color, human players names will default to "PLAYER" and the computer's name will default to "MASTER"
Since Silver always moves first, you may wish to change colors before starting a game so that the computer makes the first move.
If, during a game, you decide that you would like to changes sides with the computer or your opponent, you may do so by using this icon.
You may also use this capability to make the computer play against itself by changing colors each time the computer completes a move.
To change player colors, position the pointer over the color icon and press either A or B.
You may change the number of players before beginning a game or at any time during a game. This allows you to have the computer take over for a player or vice-versa.
To change the number of players, position the pointer over the number of players icon and press either A or B.
The mode of play is indicated by a textual description located near the center of the display. There are three possible modes of play:
To change the mode of play, position the pointer over the Mode text and press either A or B.
Time Mode
Time mode means that the computer is unrestricted in search depth (ply) when looking for it's next move, and that the move will be executed based on an average elapsed time. There are eight levels of time mode with TIME 1 having the shortest average elapsed time per move, therefore being the easiest TIME level.
Depth Mode
Depth mode means that the computer is restricted in search depth to the number of ply specified when looking for it's next move, but is unrestricted in the time it takes to fully search that ply level. This means that the computer will not execute a move until it has finished it's search at the specified depth. There are eight levels of depth mode with DEPTH 1 searching only 1 ply, and DEPTH 8 searching to 8 plies. DEPTH 1 is the easiest of the DEPTH modes.
Infinite Mode
Infinite mode means that the computer is unrestricted in both search depth and time. In this mode, the computer will try to completely solve the game on each move.
For a description of how the level applies to the mode selected, see the Mode of Play section.
The level of play is indicated by a number displayed immediately to the right of the Mode of Play text. Since there is only one level of play in infinite mode, no number is displayed in that mode.
You may change the level of play before beginning a game or at any time during a game.
To change the level of play, position the pointer over the Level number and press either A or B.
You may change the Display Mode before beginning a game or at any time during a game.
To change the Display Mode, position the pointer over the Display Mode icon and press either A or B.
You may also change the Display Mode during a game without having to leave the Game Board display. To do this, simply hold the OPTION 1 and OPTION 2 buttons down simultaneously. The display will change modes before your eyes.
By default, Board Rotation is enabled when the Game Board is configured for a three dimensional view and is disabled when the Game Board is configured for a two-dimensional view.
Board Rotation is not available for one player games.
Board Rotation is represented by an icon in the form of two arrows located at the bottom left of the display.
You may enable or disable Board Rotation before beginning a game or at any time during a game.
To enable or disable Board Rotation, position the pointer over the Board Rotation icon and press either A or B.
Sound status is represented by an icon in the form of a speaker located to the right of the Board Rotation icon at the bottom of the display.
You may enable or disable Sound before beginning a game or at any time during a game.
To enable or disable Sound, position the pointer over the Board Rotation icon and press either A or B.
Move Timer status is represented by an icon in the form of a clock located to the right of the Sound icon at the bottom of the display.
You may enable or disable the Move Timer before beginning a game or at any time during a game.
To enable or disable the Move Timer, position the pointer over the Move Timer icon and press either A or B.
Message status is represented by an icon in the form of a message box located at the bottom right of the Game Setup display.
You may enable or disable Messages before beginning a game or at any time during a game.
To enable or disable Messages, position the pointer over the Messages icon and press either A or B.
Exiting the Game Setup display to the Game Board display will effectively start a new game session if no moves have been made in the current session, or resume the current session if a game is in progress. To do this, press the OPTION 2 key.
To exit the Game Setup display to the Statistics display, press the OPTION 1 key.
Also when the computer is waiting for a move, the computer provides visual cues to indicate whose turn it currently is. On the three dimensional board disolay, the move timer's color will match the color of the player's name whose turn it currently is. On the two dimensional display, only the name of the player whose turn It currently is, and the move timer are displayed. To begin entering a move, position the green square under the piece you wish to move and press A. If you have initiated a valid move, the computer will make an acceptance sound. If you nave attempted to initiate an invalid move the computer will so indicate with a sound and message.
To complete the move, position the green square on the square to which you want to move the selected piece and press A again. Note that the square under the selected piece has remained green for easy reference. It you have completed a valid move, the computer will make an acceptance sound and move the selected piece as indicated. If you have attempted to move the selected piece incorrectly, you will be notified of an "invalid move" and will have to re-select the piece you wish to move.
If you have flnished entering a move and wish to withdraw it you may do so. In the case of a one player game, at the completion of your last move, the computer will have accepted your move and will be considering it's countermove. In this case, wait for the computer to complete it's move and then indicate that you wish to Take Back your move. Both the computer's last move and your last move will be withdrawn. In the case of a two player game, simply pressing Take Back before the other player begins their move will cause your move to be withdrawn. See the Take Back section for more information on this function.
Once you have moved a pawn to the eighth rank, a window will appear in the middle of the screen with a queen displayed within it. You may change the piece within the window by using the joystick. Use the joystick to select which type of piece to which you wish to promote your pawn anci press A. The promoted piece will then appear on the game board.
If one of the computer's pawns reaches the eighth rank the computer will evaluate it's present position and will promote the pawn to the piece it feels will be of most value.
To take back a move, press the A and B buttons simultaneously.
In the case of a one player game, both your last move and the computer's counter move will be withdrawn. In the case of a two player game, your move will be withdrawn.
The Take Back function is only available during a human player's turn.
To force the computer to move, hold the A button down while the computer is thinking. It may take up to a second, but the computer will make a sound to indicate that it accepts the force reauest and will make it's move.
If the computer elects to suggest a move, it will indicate it's suggested move by making a sound and repeatedly flashing the "from" and "to" positions for the hint.
To obtain a hint from the computer, press B while no move entry is in progress (no piece has been selected).
Hints are not available in two player games.
To change Board Display modes, simply hold the OPTION 1 and OPTION 2 buttons down simultaneously. It may take up to a second, but the display will change modes before your eyes.
Board Display mode can only be changed during a human player's turn.
You can set up a problem on the board by specifying a two player game and moving pieces from both sides to their desired position. You can then switch back to the Setup display and instruct the computer as to which color it should play from that point. Or, if you wish the computer to play both sides, you can both this with successive change color commands.
To exit the Game Board display to the Statistics display, press the OPTION 1 key.
To exit the Game Board display to the Game Setup display, press the OPTION 2 key.
A positive score indicates that the player currently enjoys an advantage while a negative score indicates that the player is at a disadvantage.
Scores are calculated based on the following piece values:
Pawn 100 points Kninht 300 points Bishop 350 points Rook 500 points Queen 900 points
Moves are displayed using Standard or Coordinate notation. Each square on the chess board is designated, in accordance with international chess notation, by a letter of the alphabet designating the vertical columns (files) and a number designating the horizontal rows (ranks). Thus at the beninning ot the game the white king in on square E1 and the black king is on square E8.
You may scroll through the entire move history of the game by using the joystick to move the list up and down.
To exit the Statistics display to the Game Board display, press the OPTION 1 key.
To exit the Statistics display to the Game Setup display, press the OPTION 2 key.
Copyright © 1991, Telegames, Inc. All rights reserved.