WILDERNESS
by Paul and Andrew Stuart
for Commodore 64
published in "Your Computer" magazine (Australia), April 1986

This fantasy game was written by my brother Paul and myself, and is
similar to 'Dungeons and Dragons', in that you wander around searching for
treasure and fighting monsters. It includes a dungeon, which may be
entered from the wilderness, and as you venture forth, fighting monsters
(greblies) along the way, your character gains experience points, which
allow you to go up in levels of skill. The game is complete and runs bug-
free (as far as we can tell), but as yet has no defined ending. Due to a
lack of programming utilities (renumber and so on), it became too
difficult for us to go on expanding the game, but features we intended to
include were:

    * Magic spells
    * Scrolls
    * Amulets
    * Friendly/unfriendly encounters
    * Magic books
    * Assorted treasures
    * More monsters
    * Crynts
    * Villages
    * `Save game' feature
    * Night/day
    * More weapons
    * Divine intervention (the gods).

Perhaps readers will be able to incorporate these features themselves.
  The commands are:

    m  - (move) advances you to the next screen in the wilderness or next
         room in the dungeon.
    s  - (search) searches the area/room for treasure/weapons.
    x  - (status) displays your character's status, strength, possessions
         and hit points.
    c  - (print commands) displays the available commands.
    a  - (attack) attacks the monster in your area/room. The monster must
         be in range to be attacked; the `move' command advances you into
         range.
    i  - (identify) identifies what kind of monster is on screen/in the
         room.
    r  - (run) is for when you're about to lose a fight.
    se - (search) is used to enter a dungeon and find out if there's
         another way out.
    l  - (look) redraws the wilderness map or describes the current
         dungeon chamber again.

Paul has attempted to write the program with some sort of structure; it's
composed of a number of separate subroutines to make expansion or
conversion a little easier. We've also attempted to use as few of those
funny-looking Commodore graphics characters as possible; where they do
appear they're only for screen formatting.
  We would like feedback on the program; if there are any enquiries, bugs
found, suggestions (no criticism, please), or if anyone wants a disk or
tape version, please contact Paul on (03) 29 1949 or me (Andrew) on (03)
836 0775.

Andrew Stuart
Surrey Hills, VIC

LISTING OF 'WILDERNESS'
FOR THE COMMODORE 64
25/9/85

WRITTEN BY PAUL STUART
WITH MODIFICATIONS
BY ANDREW STUART

ORIGINAL CONCEPT FROM
THE GAME 'WILDERNESS'
FOR THE SORCEROR COMPUTER.
CONVERTED AND RE-WRITTEN
FOR THE COMMODORE 64 BY
PAUL STUART

PLEASE FEEL FREE TO MODIFY
OR TO CONVERT TO OTHER
SYSTEMS.

END OF DOCUMENT-----------------------------------------------------------

