Issue 4 Page 2 : Pyramid (does not work as described) Issue 4 Page 4 : 2D Starfield Issue 4 Page 5 : Bone Demo 1 Issue 5 Page 3 : Weed War Issue 5 Page 3 : Mandelbrot Generator Issue 5 Page 6 : Bone Demo 2 Issue 7 Page 4 : Adventure Map Editor (proper room data (from issue 6) is missing) Issue 7 Pages 5- 7: A Simple Adventure Issue 7 Page 7 : Screen Effect 1 Issue 7 Page 7 : Screen Effect 2 Issue 7 Page 7 : Screen Effect 3 Issue 7 Page 8 : Rotating Shooter (illegal function call at line 38) Issue 7 Page 8 : Spitfire Issue 9 Page 3 : String Gadget Issue 9 Page 4 : High Score Table Routine Issue 9 Page 5 : Check Write Protect Status Issue 9 Page 6 : Serial Port Issue 9 Page 7 : Roman Candle (the listing in the Australian newsletter is broken; so the original English newsletter listing was consulted) Issue 9 Pages 9-10: Bone Demo 5 Issue 13 Page 3 : Weird Ripple Effect 1 Issue 13 Page 3 : Weird Ripple Effect 2 Issue 13 Pages 3- 4: Evolutionary Program 1 Issue 13 Pages 3- 4: Evolutionary Program 2 Issue 13 Pages 4- 6: Adventure Writing Issue 13 Page 10 : DigiBoard Program Example These type-ins are all sourced from the Australian AMOS Newsletter, issues #1-#5/#7/#9/#13. Most of the programs will benefit if you slow the CPU down to 7MHz.